![]() I wish I enjoyed it a bit more than I did as I liked the world even if it was a big departure from the original.īut more on topic with the post - I dont think I will really follow EQ:N too much, honestly I havnt liked anything SOE has done since Luclin expansion of the first EQ. Graphics while a tad dated in some aspects were still beautiful, although they seemed extremely buggy. And for the same reasons it is a major change. ![]() The good news is they are incrementally adding this stuff and the shader 3.0 engine upgrade looks awesome and will probably make the game run faster as well since it is going to largely be GPU based offloading some work from the CPU.ĭirectx 11 won't help much since it requires code changed to use it. And redoing the engine to take advantage of GPUs has been slow. The mistakenly assumed that CPUs would continue to get faster and by sticking with CPU they didn't have to worry about GPUs being incompatable or having to make changes to accomidate different hardware.Ĭourse that decision was wrong as CPU speeds pretty much stalled when eq2 was released and other then minor improvements moved to multicore which wasnt' something EQ2 devs designed for either. ![]() ![]() Eq2 devs decided to do most of the graphics in the CPU instead of GPUs. The problem with the eq2 engine is a case of bad design decisions. There isn't any magic bullet that is gonna help the eq2 engine. ![]()
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